(1) When in the city display, buy item dialog, Civilopedia help would cause the small map to display the entire world. This no longer happens. (WdwSmMap)
(2) When a piece of art with less than 3 colors was loaded (generally, black and white), the potential existed for a null pointer to be dereferenced and data stored to memory against a structure. This no longer happens. (GR_Pic)
(3) The large world map available from the pull down menu did not draw quite correctly. Lines of snow appeared to the far right and the far bottom. This is now fixed. (Shape)
(4) The large world map available from the pull down menu did not draw quite correctly. Before certain discoveries, the known world should be centered. It was not, and sometimes city markers were in the wrong place. This is now fixed. (Reports)
(5) There was a possibility that a null handle would be dereferenced, and used to draw a tile to the map screen. Of course, memory would be hit. On most Macs, you do not see a problem. However, it was only a matter of time. This has been corrected. (Translate:ShowNow)
(6) Calls to GetWDInfo required a pointer to a long set to zero. Instead, we had used 0L. On some systems, this caused anomalous disk IO. This is now fixed. (TitleScreen and GR)
(7) The advisor option on the buy dialog from the city screen now redraws after a Civilopedia reference. (Product)
(8) The city display behind the buy dialog now properly redraws after a Civilopedia reference. (City and Product)
(9) The change here is extremely minor. A debug utility called Double Trouble indicated a DisposeHandle on an already disposed handle. This would generate a 1 in 64 chance of corrupting memory. We only saw this once, and could never reproduce it. We did have a trace from that one occurrence, pointing to a particular module (Parley). That module was modified to absolutely preclude a DisposeHandle on an already disposed handle.